The neural radiance field (NeRF) has shown promising results in preserving the fine details of objects and scenes. However, unlike mesh-based representations, it remains an open problem to build dense correspondences across different NeRFs of the same category, which is essential in many downstream tasks. The main difficulties of this problem lie in the implicit nature of NeRF and the lack of ground-truth correspondence annotations. In this paper, we show it is possible to bypass these challenges by leveraging the rich semantics and structural priors encapsulated in a pre-trained NeRF-based GAN. Specifically, we exploit such priors from three aspects, namely 1) a dual deformation field that takes latent codes as global structural indicators, 2) a learning objective that regards generator features as geometric-aware local descriptors, and 3) a source of infinite object-specific NeRF samples. Our experiments demonstrate that such priors lead to 3D dense correspondence that is accurate, smooth, and robust. We also show that established dense correspondence across NeRFs can effectively enable many NeRF-based downstream applications such as texture transfer.
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StyleGAN has achieved great progress in 2D face reconstruction and semantic editing via image inversion and latent editing. While studies over extending 2D StyleGAN to 3D faces have emerged, a corresponding generic 3D GAN inversion framework is still missing, limiting the applications of 3D face reconstruction and semantic editing. In this paper, we study the challenging problem of 3D GAN inversion where a latent code is predicted given a single face image to faithfully recover its 3D shapes and detailed textures. The problem is ill-posed: innumerable compositions of shape and texture could be rendered to the current image. Furthermore, with the limited capacity of a global latent code, 2D inversion methods cannot preserve faithful shape and texture at the same time when applied to 3D models. To solve this problem, we devise an effective self-training scheme to constrain the learning of inversion. The learning is done efficiently without any real-world 2D-3D training pairs but proxy samples generated from a 3D GAN. In addition, apart from a global latent code that captures the coarse shape and texture information, we augment the generation network with a local branch, where pixel-aligned features are added to faithfully reconstruct face details. We further consider a new pipeline to perform 3D view-consistent editing. Extensive experiments show that our method outperforms state-of-the-art inversion methods in both shape and texture reconstruction quality. Code and data will be released.
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Compressed videos often exhibit visually annoying artifacts, known as Perceivable Encoding Artifacts (PEAs), which dramatically degrade video visual quality. Subjective and objective measures capable of identifying and quantifying various types of PEAs are critical in improving visual quality. In this paper, we investigate the influence of four spatial PEAs (i.e. blurring, blocking, bleeding, and ringing) and two temporal PEAs (i.e. flickering and floating) on video quality. For spatial artifacts, we propose a visual saliency model with a low computational cost and higher consistency with human visual perception. In terms of temporal artifacts, self-attention based TimeSFormer is improved to detect temporal artifacts. Based on the six types of PEAs, a quality metric called Saliency-Aware Spatio-Temporal Artifacts Measurement (SSTAM) is proposed. Experimental results demonstrate that the proposed method outperforms state-of-the-art metrics. We believe that SSTAM will be beneficial for optimizing video coding techniques.
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In contrast to the control-theoretic methods, the lack of stability guarantee remains a significant problem for model-free reinforcement learning (RL) methods. Jointly learning a policy and a Lyapunov function has recently become a promising approach to ensuring the whole system with a stability guarantee. However, the classical Lyapunov constraints researchers introduced cannot stabilize the system during the sampling-based optimization. Therefore, we propose the Adaptive Stability Certification (ASC), making the system reach sampling-based stability. Because the ASC condition can search for the optimal policy heuristically, we design the Adaptive Lyapunov-based Actor-Critic (ALAC) algorithm based on the ASC condition. Meanwhile, our algorithm avoids the optimization problem that a variety of constraints are coupled into the objective in current approaches. When evaluated on ten robotic tasks, our method achieves lower accumulated cost and fewer stability constraint violations than previous studies.
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Off-Policy evaluation (OPE) is concerned with evaluating a new target policy using offline data generated by a potentially different behavior policy. It is critical in a number of sequential decision making problems ranging from healthcare to technology industries. Most of the work in existing literature is focused on evaluating the mean outcome of a given policy, and ignores the variability of the outcome. However, in a variety of applications, criteria other than the mean may be more sensible. For example, when the reward distribution is skewed and asymmetric, quantile-based metrics are often preferred for their robustness. In this paper, we propose a doubly-robust inference procedure for quantile OPE in sequential decision making and study its asymptotic properties. In particular, we propose utilizing state-of-the-art deep conditional generative learning methods to handle parameter-dependent nuisance function estimation. We demonstrate the advantages of this proposed estimator through both simulations and a real-world dataset from a short-video platform. In particular, we find that our proposed estimator outperforms classical OPE estimators for the mean in settings with heavy-tailed reward distributions.
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Mitosis nuclei count is one of the important indicators for the pathological diagnosis of breast cancer. The manual annotation needs experienced pathologists, which is very time-consuming and inefficient. With the development of deep learning methods, some models with good performance have emerged, but the generalization ability should be further strengthened. In this paper, we propose a two-stage mitosis segmentation and classification method, named SCMitosis. Firstly, the segmentation performance with a high recall rate is achieved by the proposed depthwise separable convolution residual block and channel-spatial attention gate. Then, a classification network is cascaded to further improve the detection performance of mitosis nuclei. The proposed model is verified on the ICPR 2012 dataset, and the highest F-score value of 0.8687 is obtained compared with the current state-of-the-art algorithms. In addition, the model also achieves good performance on GZMH dataset, which is prepared by our group and will be firstly released with the publication of this paper. The code will be available at: https://github.com/antifen/mitosis-nuclei-segmentation.
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Motivated by the human-machine interaction such as training chatbots for improving customer satisfaction, we study human-guided human-machine interaction involving private information. We model this interaction as a two-player turn-based game, where one player (Alice, a human) guides the other player (Bob, a machine) towards a common goal. Specifically, we focus on offline reinforcement learning (RL) in this game, where the goal is to find a policy pair for Alice and Bob that maximizes their expected total rewards based on an offline dataset collected a priori. The offline setting presents two challenges: (i) We cannot collect Bob's private information, leading to a confounding bias when using standard RL methods, and (ii) a distributional mismatch between the behavior policy used to collect data and the desired policy we aim to learn. To tackle the confounding bias, we treat Bob's previous action as an instrumental variable for Alice's current decision making so as to adjust for the unmeasured confounding. We develop a novel identification result and use it to propose a new off-policy evaluation (OPE) method for evaluating policy pairs in this two-player turn-based game. To tackle the distributional mismatch, we leverage the idea of pessimism and use our OPE method to develop an off-policy learning algorithm for finding a desirable policy pair for both Alice and Bob. Finally, we prove that under mild assumptions such as partial coverage of the offline data, the policy pair obtained through our method converges to the optimal one at a satisfactory rate.
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Knowledge tracing (KT) aims to leverage students' learning histories to estimate their mastery levels on a set of pre-defined skills, based on which the corresponding future performance can be accurately predicted. In practice, a student's learning history comprises answers to sets of massed questions, each known as a session, rather than merely being a sequence of independent answers. Theoretically, within and across these sessions, students' learning dynamics can be very different. Therefore, how to effectively model the dynamics of students' knowledge states within and across the sessions is crucial for handling the KT problem. Most existing KT models treat student's learning records as a single continuing sequence, without capturing the sessional shift of students' knowledge state. To address the above issue, we propose a novel hierarchical transformer model, named HiTSKT, comprises an interaction(-level) encoder to capture the knowledge a student acquires within a session, and a session(-level) encoder to summarise acquired knowledge across the past sessions. To predict an interaction in the current session, a knowledge retriever integrates the summarised past-session knowledge with the previous interactions' information into proper knowledge representations. These representations are then used to compute the student's current knowledge state. Additionally, to model the student's long-term forgetting behaviour across the sessions, a power-law-decay attention mechanism is designed and deployed in the session encoder, allowing it to emphasize more on the recent sessions. Extensive experiments on three public datasets demonstrate that HiTSKT achieves new state-of-the-art performance on all the datasets compared with six state-of-the-art KT models.
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Machine-Generated Text (MGT) detection, a task that discriminates MGT from Human-Written Text (HWT), plays a crucial role in preventing misuse of text generative models, which excel in mimicking human writing style recently. Latest proposed detectors usually take coarse text sequence as input and output some good results by fine-tune pretrained models with standard cross-entropy loss. However, these methods fail to consider the linguistic aspect of text (e.g., coherence) and sentence-level structures. Moreover, they lack the ability to handle the low-resource problem which could often happen in practice considering the enormous amount of textual data online. In this paper, we present a coherence-based contrastive learning model named CoCo to detect the possible MGT under low-resource scenario. Inspired by the distinctiveness and permanence properties of linguistic feature, we represent text as a coherence graph to capture its entity consistency, which is further encoded by the pretrained model and graph neural network. To tackle the challenges of data limitations, we employ a contrastive learning framework and propose an improved contrastive loss for making full use of hard negative samples in training stage. The experiment results on two public datasets prove our approach outperforms the state-of-art methods significantly.
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Generative models have been widely applied to solve extractive tasks, where parts of the input is extracted to form the desired output, and achieved significant success. For example, in extractive question answering (QA), generative models have constantly yielded state-of-the-art results. In this work, we identify the issue of tokenization inconsistency that is commonly neglected in training these models. This issue damages the extractive nature of these tasks after the input and output are tokenized inconsistently by the tokenizer, and thus leads to performance drop as well as hallucination. We propose a simple yet effective fix to this issue and conduct a case study on extractive QA. We show that, with consistent tokenization, the model performs better in both in-domain and out-of-domain datasets, with a notable average of +1.7 F2 gain when a BART model is trained on SQuAD and evaluated on 8 QA datasets. Further, the model converges faster, and becomes less likely to generate out-of-context answers. With these findings, we would like to call for more attention on how tokenization should be done when solving extractive tasks and recommend applying consistent tokenization during training.
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